FrostFell

Squriky squirky session 6-

After the dissaperence of zoosk and dandra, lesskien called another former storm caller Koliya, who had little ideas about what could have happened to his former comrades in arms. Unfortunalty that was the last we would see of Koliya. After some threats from Sir Arroway captain of the frost guard Lesskein puts the party on the job.

Flinn and James learn that the last person Dandra saw were the pot shop owners, which led them to tosk. another surviving storm caller and an a very unstable individual. Tosk led to the party to a work shop in blue bottom.

Roric and Lucius Geldhaven met with the crone but she asked a favor from the party.

The party finds a dead Zoosk and a strange living construct.

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criminal interlude 5

with zoosk still missing Flin and Lucsious are asked to pick up some of his duties. Flin and Lucsious are asked to head in to white peak and pick up a shipment of weapons from one of the best dwarf smiths in town. Than smuggle the weapons in to blue bottom.

Lesskin Ironcave of clan Stonebrew asks roric to make a tough choice about the two surviving would be assassins from the first night in the bar. turns out they were red guard.

Dandra Winterwind has also gone missing now. Simo and james are asked to take care of one of his protection assignments.

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Darkest Dungeon 1-5

It was a wild night in the bearded maid but what was to follow was even wilder. During the close of the evening Grendal came in to talk to Lesskin Ironcave of clan Stonebrew. Three shady characters came in and attacked Grendal, killing his body guard. However some in the party seem to think that the attack was staged. After the attack Lesskin vouches for the party in the organization’s time of need. in addition to the attack on Grendal Zoosk Blackanvil Grendal’s delivery dwarf. Leskin sends the party to a meat locker against the mountain in blue bottom.

The meat locker was empty aside from a magic snake guarding an entrance in to the mountain and 3 dead dwarves. Inside the mountain the party discovers a zombie filled fortress once occupied by the order of the grave. At the entrance of the fortress the party finds a large basin filled with an otherworldly red liquid. The red liquid flows from the basin to strange brass tendrils on the ceiling.

The party meets Glarewin Dandlewrite who explains that he was brought in to examine the red liquid. Glarwin believes the red liquid had a pacifying effect on the zombie guardians.

Simo meets one of the last Lance brothers who explains that his sometimes gullible brother found a sword and used it to turn the fountain off causing the dormant undead guardians to awake and attack.

After finding there way in to the 2nd level of the complex they discover a lab used in the past to study undead and presently used by glarwin to study the liquid. they battle two grell that had found there way in to the complex.

After exploring a vast temple hall full of dedication to various gods a magic sword flies in the room and leads the party through a cave filled with varaqules.

inside the tunnel the party discovers the origination isn’t the first to discover the order stronghold. there is evidence of excavation originating from a wizards abode.

the wizards home seems to have once belonged to Auther Kremlin, former 1st conjurer and founder of Kremlin.

it turns out lenny lance was being menipulated by both an on identified imp and the sword. luckily the party was able to get the sword away from lenny and defeat him.

Zoosk is still on accounted for how ever he picked up a coded book, before disappearing.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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